Light of Valinor
If you are a member of the Light of Valinor kinship, please send me a message with your Main Character's name, Alternate Characters' names, and their professions (Woodworker, Forester, etc). Thanks!!

--Vay
Light of Valinor
If you are a member of the Light of Valinor kinship, please send me a message with your Main Character's name, Alternate Characters' names, and their professions (Woodworker, Forester, etc). Thanks!!

--Vay
Light of Valinor
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Light of Valinor

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Update 10/21/2009 - 12:15pm CT: I have put together some tables to show all of the Racial Deeds, their requirements for completion, and the resulting reward for each. --Vay
Update 10/30/2009 - 11:10am CT: I have updated the Officer and Member Listings to reflect all of the new members and levels as of today. If I missed anything and yours needs updating, please let me know! --Vay
Update 10/19/2009 - 3:00pm CT: I have added a Character Stats post that breaks down each statistic your character has. I also added an in-depth Crafting Overview, a Vocations Overview, and a Professions Overview. --Vay
Update 10/16/2009 - 12:15pm CT: I have updated the Level 45 Class Quest Items post to include the Rune-Keeper and Warden classes. --Vay
Update 10/15/2009 - 5:00pm CT: A section full of information on the Races of Middle Earth is now available. --Vay
Update 10/15/2009 - 10:45am CT: Trait sets for all classes are now posted: Burglars, Captains, Champions, Guardians, Hunters, Lore-Masters, Minstrels, Rune-Keepers, and Wardens. Also, a detailed listing of all the Legendary Books for every class is now posted. --Vay
Update 10/14/2009 - 1:00pm CT: I have added a very in-depth Traits section and overhauled the Virtues section. Enjoy! Smile --Vay
Update 10/13/2009 - 10:15am CT: I have added a full explanation and listing of all Fellowship Maneuvers under the Class Information topic. --Vay
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 Guardian's 101

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AuthorMessage
Shaxell
Leader
Leader
Shaxell


Number of posts : 137
Age : 42
Location : Chandler, AZ
Registration date : 2008-08-22

Guardian's 101 Empty
PostSubject: Guardian's 101   Guardian's 101 I_icon_minitimeSun Oct 18, 2009 7:32 am

General

1. We rock the party
2. Guardians are tanks. Heavy armor and aggro management.
3. Instances usually go better if you let us control the pace of the exploration. Please don't start pulling mobs unless you're asked; that's how fellowships wipe. If we stop, there's usually a good reason.
4. Many of our attacks are reaction chains which require us to be getting attacked by the mob.
5. Keep us healed. Although we can heal ourselves a little, our power is better used to keep aggro.
6. Our Repair bills are a lot more than yours. Contributions are appreciated.

[edit] Aggro

1. Hunters especially (who do lots of DPS at range) should hold-off on using their best attacks until the Guardian has locked aggro (usually when the mob is under 60% health). If you're pulling too much aggro, please use your Endurance stance and Beneath Notice.
2. Unless pulling on purpose, we prefer other players to only attack the mob we (either the Main Tank or the Off Tank) are attacking. If you attack another mob, you risk pulling aggro. Everyone attacking different mobs can make the battle last far longer than it should.
3. The wavy red lines above a mob's head indicate we have landed a move that generates a good bit of aggro. This may be useful to watch for if you are waiting to deal out full DPS.
4. Don't run from the tank. It's the absolute worst thing you can do, and everyone does it! If you are getting hit, don't run around like an idiot. Stand still, and we will come to you. Better yet, bring the monster to us! Whatever you do, don't run away from us, and don't run in circles.
5. If you tend to pull aggro a lot, or if you are a Minstrel: SIT IN THE POCKET! The pocket is an area directly behind or to the side of a Guardian where you are out of reach of attackers, but the Guardian can easily turn and regain aggro.
6. It is FAR more difficult to "steal" aggro and pull a mob off of you, than it is to get & keep aggro to begin with.
7. Often guardians will use our various AoE attacks to try to build up at least a little aggro on all the mobs present. If you are a class that can mez or root, please let us know ahead of time so that we don't let loose with a swiping attack that will knock out of mez the mob that you just mezzed half a second ago without telling us.
8. If your mez breaks, please let us know whether we need to attack that mob or leave it alone. If you plan on re-mezzing the mob, move away and THEN re-mez. That way our AoE attacks won't cancel your mez. If you want us to pull aggro, position yourself (and more importantly, the mob attacking you) in front of us. That way our AoE skills will hit it.
9. Some good information about aggro management: http://forums.lotro.com/showthread.php?t=55821

[edit] Miscellaneous

1. Acorns are items that allow you to call the Guardian to you. We can make them at level 38. We can make lots of them, but you can only carry one acorn at a time. The guardian cannot be summoned into (or out of) an instance. Acorns can be mailed, so you can effectively fed-ex a guardian to you if you're both near a mailbox.
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