Vayethir Founder/Successor
Number of posts : 96 Age : 39 Location : US - Alabama Registration date : 2008-06-21
| Subject: Fellowship Maneuvers Tue Oct 13, 2009 10:13 pm | |
| Fellowship Combos Fellowship and teamwork are important themes in The Lord of the Rings, and The Lord of the Rings Online™: Shadows of Angmar™ (LOTRO) development team wanted to reflect those values in LOTRO's combat system. Players who group together can execute powerful combined-effort attacks called Fellowship Maneuvers also known by many players as Fellowship Combos or Fellowship Conjuctions. Teamwork in combat is the basis of the Fellowship Maneuver system; the more coordinated your fellowship is, the more powerful the results can be! Fellowship Maneuvers can also be used to make up for gaps in a fellowship's abilities. For example, healing-based Fellowship Maneuvers can be life-savers for a fellowship that doesn't contain a dedicated healer. When you trigger a Fellowship Maneuver, a Fellowship Skill wheel appears on each fellowship member's screen asking them to choose how to contribute to the Fellowship Maneuver. The Fellowship Skill Wheel When the Fellowship Skill wheel appears, players should select one of the four colored icons, each of which represents a different Fellowship Skill: Ent's Strength Ent's Strength is a simple, powerful melee attack. As it increases in power, it does more damage. At the 6th level of power it becomes an AOE attack with a radius of 10 meters.
Spider's Guile Spider's Guile is a combination of a melee attack and a powerful damage over time effect. At the 5th and 6th power levels the skill also applies a 15-second countdown effect that will damage the target's power and slow the target's attack and movement speed when the countdown is complete.
Eagle's Cry Eagle's Cry starts off as a simple self-morale heal. At the 2nd level of power it becomes an AOE morale heal over time effect. At the 5th tier of power it also cures fear effects, and at the 6th tier it cures fear and wound effects.
Stallion's Spirit Stallion's Spirit starts off as a simple, self-power heal. At the 2nd level of power it becomes an AOE power heal. At the 5th tier of power it will also summon the shade of a fallen warrior to aid you in battle for a short time, and at the 6th tier of power it will summon an even more powerful shade to aid you. Fellowship Maneuver OpportunitiesEven a fellowship of two players is eligible to trigger Maneuvers, but since the power level of a Maneuver is dependant on the length and complexity of the sequence, the more members of a fellowship (up to 6 players), the more powerful their successful Maneuvers will be. There are several ways for Fellowship Maneuver opportunities to arise during a battle: Basic CombatWhen you are fighting against a monster rated as Elite or higher, there is a chance with each damaging combat attack that you may push the monster into a state that will allow you and your fellowship to perform a Fellowship Maneuver on the monster. Burglar SkillsExploit Opening - When you reach level 12 as a Burglar, you can train this active skill that stuns your target and creating an opportunity to use Fellowship skills if you are in a Fellowship. Trip - At level 28 another active skill allows you to knock an enemy down, opening up an opportunity to use Fellowship. Trip can only be used while in Stealth. Exposed Throat - Is not a skill but a trait. After using your Double-edged Strike, you make an attack which inflicts high damage, with a chance of creating an opportunity to use Fellowship Skills if you are in a Fellowship. Burglar Skills ItemMarbles - With marbles you can knock an enemy down or throw a creature off balance, opening up an opportunity to use Fellowship Skills. If you want to use marbles, train the passive skill " Clever Devices" at level 20. With this skill burglars can use devices such as caltrops, marbles, and stun dust. There are three kind of crafting items:
- Small Bag of Marbles at 20 level, but with small chance of success when thrown. Knocks down your target for a short duration.
Learned from Small Bag of Marbles Recipe as a Weaponsmith Journeyman.
- Medium Bag of Marbles at 30 level, with better chance of success. Knocks down your target for a moderate duration.
Learned from Medium Bag of Marbles Recipe as a Weaponsmith Artisan.
- Big Bag of Marbles at 40 level, with best chance of success. Knocks down your target for an extended duration.
Learned from Big Bag of Marbles Recipe as a Weaponsmith Artisan. Guardian SkillsTurn the Tables - At level 36 you can train this active skill. You are able to knock down a target in response to being knocked down. To the King - You are able to make a powerful attack against an enemy who has suffered from Overwhelm or Thrust, potentially knocking it down. Example Fellowship ManeuversMembers of a fellowship can simply pick a color when a Fellowship Maneuver is triggered and enjoy the fun of seeing what effect results, but planning and coordination of color combinations can lead to powerful and targeted results! If you see a target symbol instead of Fellowship Skill Wheel, then you are not directly targeting the mob. Click on it to participate in the process. When the first player chooses a color by clicking on it, he becomes unable to attack with special skills, until the Fellowship Maneuvers is completed. If he moves, everything is cancelled. Combinations - Two PeopleFellowship Skill | Effect | Color | Clash of Arms | Direct damage. You and your fellow smash your target as if caught between a hammer and anvil. | RED, RED | Misdirection | Damage Over Time. Working together with a fellow you both are able to cause deep wounds in your target. | YELLOW, YELLOW | Rallying Cry | Restore morale. You and your fellow let out a piercing rallying cry envigorating yourselves and all other fellowship members around you. | GREEN, GREEN | Planned Attack | Restore power. Your superior coordination with your fellow energizes you both. | BLUE, BLUE | Combinations - Three PeopleFellowship Skill | Effect | Color | Resounding Strikes | Direct damage. Striking together you and your fellows tear your target asunder. | RED, RED, RED | Deception | Damage Over Time. The initial contributor will cause a deep wound. | YELLOW, YELLOW, YELLOW | Mustering of the Troops | Restore morale. You and your fellows let out a piercing rallying cry envigorating yourselves and all other fellowship members around you. | GREEN, GREEN, GREEN | Three Pronged Assault | Restore power. Your superior coordination with your fellows energizes you all. | BLUE, BLUE, BLUE | Wrath of the Righteous | Damage and Healing. Working with your fellows you are able to crush and wound your target while also rallying your fellowship members. | RED, GREEN, YELLOW | Strength of the Pure | Many buffs and Healing. Working with your fellows you are able to crush your target while also rallying and energizing your fellowship members. | BLUE, RED, GREEN | Sinister Plan | Damage and power restore. Working with your fellows you are able to slash and wound your target while also energizing your fellowship members. | YELLOW, BLUE, RED | Will of the Strong | Damage and Healing over time.Working with your fellows you are able to wound your target while also rallying and energizing your fellowship members. | GREEN, YELLOW, BLUE or BLUE, YELLOW, GREEN | Combinations - Four PeopleFellowship Skill | Effect | Color | Hail of Blows | Direct damage. Striking together you and your fellows tear your target asunder. | RED, RED, RED, RED | Chaos in the Ranks | Damage Over Time. Working together with your fellows you all are able to cause deep wounds in your target. The initial contributor will cause a particularly nasty wound. | YELLOW, YELLOW, YELLOW, YELLOW | Call to Arms | Restore morale. You and your fellows let out a piercing rallying cry envigorating yourselves and all other fellowship members around you. | GREEN, GREEN, GREEN, GREEN | Power in Numbers | Restore power. Your superior coordination with your fellows energizes you all. | BLUE, BLUE, BLUE, BLUE | Ent's Stand | Damage and Healing. Like an Ent pooling all reasorces, your fellowship can crush and wound your target while also rallying and energizing all. | RED, GREEN, YELLOW, BLUE or RED, BLUE, YELLOW, GREEN | Noble's Honour | Damage and Healing. Like an Ent pooling all reasorces, your fellowship can crush and wound your target while also rallying and energizing all. | BLUE, RED, GREEN, YELLOW or BLUE, YELLOW, GREEN, RED | Silent Path | Damage and power restore. Working with your fellows you are able to slash and wound your target while also energizing your fellowship members. | YELLOW, BLUE, RED, GREEN or YELLOW, GREEN, RED, BLUE | Eagle's Eyrie | The power of great eagles in their eyries is matched by your fellowship as you crush and wound your target while rallying and energizing all. | GREEN, RED, BLUE, YELLOW or GREEN, YELLOW, BLUE, RED | Pounding Echoes | Direct and timed damage. | RED, RED, YELLOW, YELLOW | Planned Charge | Damage and restore power. With a well planned charge, your fellowship crushes the enemy while being energized. | RED, RED, BLUE, BLUE | Ent's Heart | Direct Damage and healing. With an Ent's resilience and strength, your fellowship crushes your target as they rally back morale. | RED, RED, GREEN, GREEN | Deadly Whispers | Damage over time and healing. Your fellowship’s deadly whispers herald a deep wound in your foe and an energizing triumph. | YELLOW, YELLOW, BLUE, BLUE | Silent Glory | Damage over time and healing. Your fellowships silent wound and worthy glory rally everyone. | YELLOW, YELLOW, GREEN, GREEN | Noble Lineage | Like ancient nobles, your fellowship is able to crush your target while also rallying everyone's morale. | BLUE, BLUE, GREEN, GREEN | Combinations - Five PeopleFellowship Skill | Effect | Color | Entish Justice | Direct damage and great heals. | RED, GREEN, YELLOW, BLUE, RED | Wrath of the Oathbreakers | Your fellowship strikes with such wounding wrath as to summon an Oathbreaker to assist you even as you rally and energize all. | BLUE, RED, GREEN, YELLOW, BLUE | Leaves of Lothlorien | Swirling like the leaves of Lothlorien, your fellowship strikes from all sides, leaving wounds that slow while rallying and energizing all. | YELLOW, BLUE, RED, GREEN, YELLOW | Valour Unashamed | Your fellowship crushes and wounds your target with unashamed valour, which removes fear, restores morale and enegizes all. | GREEN, YELLOW, BLUE, RED, GREEN | Ent's Rage | Direct and timed damage. With an Ent's strength and with your fellowship's blows, crush and wound your foe. | RED, RED, RED, YELLOW, YELLOW | Whispering Leaves | Damage over time. Working with your fellows you are able to crush and wound your target. | YELLOW, YELLOW, YELLOW, RED, RED | Noble Blood | Recover morale and power. Like those of true noble blood, your fellowship rallies and energizes from all past loss. | BLUE, BLUE, BLUE, GREEN, GREEN | Pure of Heart | Recover power and morale. The pure of heart fear no foe and your fellowship can rally and energize in the midst of any battle. | GREEN, GREEN, GREEN, BLUE, BLUE | Combinations - Six PeopleFellowship Skill | Effect | Color | Thunder of the Oakenshield | A truly flawless display of fellowship coordination, all fear and wounds are removed as all enemies are crushed. The target will take bleeding (DoT) damage. | RED, GREEN, YELLOW, BLUE, RED, GREEN | Wings of the Windlord | The target will take bleeding (DoT) damage. Blue players each summon a Greater Noble Spirit for one minute. The sprit acts as a temporary pet, attacking its owners' targets. | BLUE, RED, GREEN, YELLOW, BLUE, RED | Dawn on the Deep | A truly flawless display of fellowhip coordination, two Oathbreakers are summoned as your target is heavily disabled. | YELLOW, BLUE, RED, GREEN, YELLOW, BLUE | Whispers Under the Mountain | Remove fear. A truly flawless display of fellowhip coordination, all fear and wounds are removed as your target is heavily disabled. | GREEN, YELLOW, BLUE, RED, GREEN, YELLOW | Break the Door | Direct and timed damage. You fellowships fury cripples your foe and crushes all nearby enemies. | RED, RED, RED, RED, RED, YELLOW | Hew the Stone | Damage, healing.. Your fellows hew into your foes like masons on stone, energizing each other and drawing forth an Oathbreaker shade to fight for you. | RED, RED, RED, RED, RED, BLUE | Roll the Drums | Healing and direct damage. The rolling drum of your fellowships blows on your foe and causes pain to nearby foes and hope to flourish in your ranks, removing fear and wounds. | RED, RED, RED, RED, RED, GREEN | Tramp of Doom | Direct and timed damage. Your fellowship tramples your foes, inflicting deep wounds. | RED, RED, RED, YELLOW, YELLOW, YELLOW | March of the Ents | Healing, direct damage. Like the nigh unstoppable march of the Ents, your fellowship rallies and energizes as they crush your foes. | GREEN, RED, RED, RED, RED, BLUE | Chill of Bone | Healing, damage over time. Your fellowships strikes deep, bone chilling wounds on your foe, rallying and energizing each other as they fight. | GREEN, YELLOW, YELLOW, YELLOW, YELLOW, BLUE | NoteThe simplest conjunctions are Flushes. All fellowship members must select the same colour. Flushes are available in 2, 3 and 4 person maneuvers, and simply increase the tier of each member's skill. Slightly more complex are Pairs, or Full House combos, available in 4 and 5 person maneuvers respectively. To complete these combos successfully, it is usually a good idea to agree up front which members of the fellowship will select the leading colors, and which members will wait for the first pair (or triplet) and only then select the second color. Maneuvers that require the most coordination are Straights. These combos start at a certain color and then proceed around the wheel. Straights are available in 3, 4, 5 and 6 person combinations. In order to succesfully coordinate a straight combo, both the color and the position in the maneuver needs to be agreed up front for each member of the group. Note that Straights combos can be done either starting from the beginning going clockwise, or starting from the end going counter-clockwise. Therefore, Wrath of the Righteous can be done either as Red, Green, Yellow or Yellow, Green, Red. Note that Pairs combos do not depend on the order of the pairs: for example, Deadly Whispers can be done both as Yellow, Yellow, Blue, Blue and as Blue, Blue, Yellow, Yellow. | |
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