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--Vay
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 Fellowship Maneuvers

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Vayethir
Founder/Successor
Founder/Successor
Vayethir


Number of posts : 96
Age : 39
Location : US - Alabama
Registration date : 2008-06-21

Fellowship Maneuvers Empty
PostSubject: Fellowship Maneuvers   Fellowship Maneuvers I_icon_minitimeTue Oct 13, 2009 10:13 pm

Fellowship Combos

Fellowship and teamwork are important themes in The Lord of the Rings, and The Lord of the Rings Online™: Shadows of Angmar™ (LOTRO) development team wanted to reflect those values in LOTRO's combat system. Players who group together can execute powerful combined-effort attacks called Fellowship Maneuvers also known by many players as Fellowship Combos or Fellowship Conjuctions. Teamwork in combat is the basis of the Fellowship Maneuver system; the more coordinated your fellowship is, the more powerful the results can be! Fellowship Maneuvers can also be used to make up for gaps in a fellowship's abilities. For example, healing-based Fellowship Maneuvers can be life-savers for a fellowship that doesn't contain a dedicated healer.

When you trigger a Fellowship Maneuver, a Fellowship Skill wheel appears on each fellowship member's screen asking them to choose how to contribute to the Fellowship Maneuver.

Fellowship Maneuvers Fellowship
The Fellowship Skill Wheel


When the Fellowship Skill wheel appears, players should select one of the four colored icons, each of which represents a different Fellowship Skill:


    Fellowship Maneuvers Red Ent's Strength
    Ent's Strength is a simple, powerful melee attack. As it increases in power, it does more damage. At the 6th level of power it becomes an AOE attack with a radius of 10 meters.

    Fellowship Maneuvers Yellow Spider's Guile
    Spider's Guile is a combination of a melee attack and a powerful damage over time effect. At the 5th and 6th power levels the skill also applies a 15-second countdown effect that will damage the target's power and slow the target's attack and movement speed when the countdown is complete.

    Fellowship Maneuvers Green Eagle's Cry
    Eagle's Cry starts off as a simple self-morale heal. At the 2nd level of power it becomes an AOE morale heal over time effect. At the 5th tier of power it also cures fear effects, and at the 6th tier it cures fear and wound effects.

    Fellowship Maneuvers Blue Stallion's Spirit
    Stallion's Spirit starts off as a simple, self-power heal. At the 2nd level of power it becomes an AOE power heal. At the 5th tier of power it will also summon the shade of a fallen warrior to aid you in battle for a short time, and at the 6th tier of power it will summon an even more powerful shade to aid you.


Fellowship Maneuver Opportunities

Even a fellowship of two players is eligible to trigger Maneuvers, but since the power level of a Maneuver is dependant on the length and complexity of the sequence, the more members of a fellowship (up to 6 players), the more powerful their successful Maneuvers will be.

There are several ways for Fellowship Maneuver opportunities to arise during a battle:

Basic Combat
When you are fighting against a monster rated as Elite or higher, there is a chance with each damaging combat attack that you may push the monster into a state that will allow you and your fellowship to perform a Fellowship Maneuver on the monster.

Burglar Skills
Exploit Opening - When you reach level 12 as a Burglar, you can train this active skill that stuns your target and creating an opportunity to use Fellowship skills if you are in a Fellowship.

Trip - At level 28 another active skill allows you to knock an enemy down, opening up an opportunity to use Fellowship. Trip can only be used while in Stealth.

Exposed Throat - Is not a skill but a trait. After using your Double-edged Strike, you make an attack which inflicts high damage, with a chance of creating an opportunity to use Fellowship Skills if you are in a Fellowship.

Burglar Skills Item
Marbles - With marbles you can knock an enemy down or throw a creature off balance, opening up an opportunity to use Fellowship Skills. If you want to use marbles, train the passive skill "Clever Devices" at level 20. With this skill burglars can use devices such as caltrops, marbles, and stun dust.

There are three kind of crafting items:

  • Small Bag of Marbles at 20 level, but with small chance of success when thrown. Knocks down your target for a short duration.
    Learned from Small Bag of Marbles Recipe as a Weaponsmith Journeyman.
  • Medium Bag of Marbles at 30 level, with better chance of success. Knocks down your target for a moderate duration.
    Learned from Medium Bag of Marbles Recipe as a Weaponsmith Artisan.
  • Big Bag of Marbles at 40 level, with best chance of success. Knocks down your target for an extended duration.
    Learned from Big Bag of Marbles Recipe as a Weaponsmith Artisan.

Guardian Skills
Turn the Tables - At level 36 you can train this active skill. You are able to knock down a target in response to being knocked down.

To the King - You are able to make a powerful attack against an enemy who has suffered from Overwhelm or Thrust, potentially knocking it down.

Example Fellowship Maneuvers

Members of a fellowship can simply pick a color when a Fellowship Maneuver is triggered and enjoy the fun of seeing what effect results, but planning and coordination of color combinations can lead to powerful and targeted results! If you see a target symbol instead of Fellowship Skill Wheel, then you are not directly targeting the mob. Click on it to participate in the process.
Fellowship Maneuvers Conjunction_Assist
When the first player chooses a color by clicking on it, he becomes unable to attack with special skills, until the Fellowship Maneuvers is completed. If he moves, everything is cancelled.

Combinations - Two People
Fellowship Skill
Effect
Color
Clash of Arms Direct damage. You and your fellow smash your target as if caught between a hammer and anvil. RED, RED
Misdirection Damage Over Time. Working together with a fellow you both are able to cause deep wounds in your target. YELLOW, YELLOW
Rallying Cry Restore morale. You and your fellow let out a piercing rallying cry envigorating yourselves and all other fellowship members around you. GREEN, GREEN
Planned Attack Restore power. Your superior coordination with your fellow energizes you both. BLUE, BLUE
Combinations - Three People
Fellowship Skill
Effect
Color
Resounding Strikes Direct damage. Striking together you and your fellows tear your target asunder. RED, RED, RED
Deception Damage Over Time. The initial contributor will cause a deep wound. YELLOW, YELLOW, YELLOW
Mustering of the Troops Restore morale. You and your fellows let out a piercing rallying cry envigorating yourselves and all other fellowship members around you. GREEN, GREEN, GREEN
Three Pronged Assault Restore power. Your superior coordination with your fellows energizes you all. BLUE, BLUE, BLUE
Wrath of the Righteous Damage and Healing. Working with your fellows you are able to crush and wound your target while also rallying your fellowship members. RED, GREEN, YELLOW
Strength of the Pure Many buffs and Healing. Working with your fellows you are able to crush your target while also rallying and energizing your fellowship members. BLUE, RED, GREEN
Sinister Plan Damage and power restore. Working with your fellows you are able to slash and wound your target while also energizing your fellowship members. YELLOW, BLUE, RED
Will of the Strong Damage and Healing over time.Working with your fellows you are able to wound your target while also rallying and energizing your fellowship members. GREEN, YELLOW, BLUE or
BLUE, YELLOW, GREEN
Combinations - Four People
Fellowship Skill
Effect
Color
Hail of Blows Direct damage. Striking together you and your fellows tear your target asunder. RED, RED, RED, RED
Chaos in the Ranks Damage Over Time. Working together with your fellows you all are able to cause deep wounds in your target. The initial contributor will cause a particularly nasty wound. YELLOW, YELLOW, YELLOW, YELLOW
Call to Arms Restore morale. You and your fellows let out a piercing rallying cry envigorating yourselves and all other fellowship members around you. GREEN, GREEN, GREEN, GREEN
Power in Numbers Restore power. Your superior coordination with your fellows energizes you all. BLUE, BLUE, BLUE, BLUE
Ent's Stand Damage and Healing. Like an Ent pooling all reasorces, your fellowship can crush and wound your target while also rallying and energizing all. RED, GREEN, YELLOW, BLUE or
RED, BLUE, YELLOW, GREEN
Noble's Honour Damage and Healing. Like an Ent pooling all reasorces, your fellowship can crush and wound your target while also rallying and energizing all. BLUE, RED, GREEN, YELLOW or
BLUE, YELLOW, GREEN, RED
Silent Path Damage and power restore. Working with your fellows you are able to slash and wound your target while also energizing your fellowship members. YELLOW, BLUE, RED, GREEN or
YELLOW, GREEN, RED, BLUE
Eagle's Eyrie The power of great eagles in their eyries is matched by your fellowship as you crush and wound your target while rallying and energizing all. GREEN, RED, BLUE, YELLOW or
GREEN, YELLOW, BLUE, RED
Pounding Echoes Direct and timed damage. RED, RED, YELLOW, YELLOW
Planned Charge Damage and restore power. With a well planned charge, your fellowship crushes the enemy while being energized. RED, RED, BLUE, BLUE
Ent's Heart Direct Damage and healing. With an Ent's resilience and strength, your fellowship crushes your target as they rally back morale. RED, RED, GREEN, GREEN
Deadly Whispers Damage over time and healing. Your fellowship’s deadly whispers herald a deep wound in your foe and an energizing triumph. YELLOW, YELLOW, BLUE, BLUE
Silent Glory Damage over time and healing. Your fellowships silent wound and worthy glory rally everyone. YELLOW, YELLOW, GREEN, GREEN
Noble Lineage Like ancient nobles, your fellowship is able to crush your target while also rallying everyone's morale. BLUE, BLUE, GREEN, GREEN
Combinations - Five People
Fellowship Skill
Effect
Color
Entish Justice Direct damage and great heals. RED, GREEN, YELLOW, BLUE, RED
Wrath of the Oathbreakers Your fellowship strikes with such wounding wrath as to summon an Oathbreaker to assist you even as you rally and energize all. BLUE, RED, GREEN, YELLOW, BLUE
Leaves of Lothlorien Swirling like the leaves of Lothlorien, your fellowship strikes from all sides, leaving wounds that slow while rallying and energizing all. YELLOW, BLUE, RED, GREEN, YELLOW
Valour Unashamed Your fellowship crushes and wounds your target with unashamed valour, which removes fear, restores morale and enegizes all. GREEN, YELLOW, BLUE, RED, GREEN
Ent's Rage Direct and timed damage. With an Ent's strength and with your fellowship's blows, crush and wound your foe. RED, RED, RED, YELLOW, YELLOW
Whispering Leaves Damage over time. Working with your fellows you are able to crush and wound your target. YELLOW, YELLOW, YELLOW, RED, RED
Noble Blood Recover morale and power. Like those of true noble blood, your fellowship rallies and energizes from all past loss. BLUE, BLUE, BLUE, GREEN, GREEN
Pure of Heart Recover power and morale. The pure of heart fear no foe and your fellowship can rally and energize in the midst of any battle. GREEN, GREEN, GREEN, BLUE, BLUE
Combinations - Six People
Fellowship Skill
Effect
Color
Thunder of the Oakenshield A truly flawless display of fellowship coordination, all fear and wounds are removed as all enemies are crushed. The target will take bleeding (DoT) damage. RED, GREEN, YELLOW, BLUE, RED, GREEN
Wings of the Windlord The target will take bleeding (DoT) damage. Blue players each summon a Greater Noble Spirit for one minute. The sprit acts as a temporary pet, attacking its owners' targets. BLUE, RED, GREEN, YELLOW, BLUE, RED
Dawn on the Deep A truly flawless display of fellowhip coordination, two Oathbreakers are summoned as your target is heavily disabled. YELLOW, BLUE, RED, GREEN, YELLOW, BLUE
Whispers Under the Mountain Remove fear. A truly flawless display of fellowhip coordination, all fear and wounds are removed as your target is heavily disabled. GREEN, YELLOW, BLUE, RED, GREEN, YELLOW
Break the Door Direct and timed damage. You fellowships fury cripples your foe and crushes all nearby enemies. RED, RED, RED, RED, RED, YELLOW
Hew the Stone Damage, healing.. Your fellows hew into your foes like masons on stone, energizing each other and drawing forth an Oathbreaker shade to fight for you. RED, RED, RED, RED, RED, BLUE
Roll the Drums Healing and direct damage. The rolling drum of your fellowships blows on your foe and causes pain to nearby foes and hope to flourish in your ranks, removing fear and wounds. RED, RED, RED, RED, RED, GREEN
Tramp of Doom Direct and timed damage. Your fellowship tramples your foes, inflicting deep wounds. RED, RED, RED, YELLOW, YELLOW, YELLOW
March of the Ents Healing, direct damage. Like the nigh unstoppable march of the Ents, your fellowship rallies and energizes as they crush your foes. GREEN, RED, RED, RED, RED, BLUE
Chill of Bone Healing, damage over time. Your fellowships strikes deep, bone chilling wounds on your foe, rallying and energizing each other as they fight. GREEN, YELLOW, YELLOW, YELLOW, YELLOW, BLUE

Note

The simplest conjunctions are Flushes. All fellowship members must select the same colour. Flushes are available in 2, 3 and 4 person maneuvers, and simply increase the tier of each member's skill.

Slightly more complex are Pairs, or Full House combos, available in 4 and 5 person maneuvers respectively. To complete these combos successfully, it is usually a good idea to agree up front which members of the fellowship will select the leading colors, and which members will wait for the first pair (or triplet) and only then select the second color.

Maneuvers that require the most coordination are Straights. These combos start at a certain color and then proceed around the wheel. Straights are available in 3, 4, 5 and 6 person combinations. In order to succesfully coordinate a straight combo, both the color and the position in the maneuver needs to be agreed up front for each member of the group.

Note that Straights combos can be done either starting from the beginning going clockwise, or starting from the end going counter-clockwise. Therefore, Wrath of the Righteous can be done either as Red, Green, Yellow or Yellow, Green, Red.

Note that Pairs combos do not depend on the order of the pairs: for example, Deadly Whispers can be done both as Yellow, Yellow, Blue, Blue and as Blue, Blue, Yellow, Yellow.
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