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Update 10/21/2009 - 12:15pm CT: I have put together some tables to show all of the Racial Deeds, their requirements for completion, and the resulting reward for each. --Vay
Update 10/30/2009 - 11:10am CT: I have updated the Officer and Member Listings to reflect all of the new members and levels as of today. If I missed anything and yours needs updating, please let me know! --Vay
Update 10/19/2009 - 3:00pm CT: I have added a Character Stats post that breaks down each statistic your character has. I also added an in-depth Crafting Overview, a Vocations Overview, and a Professions Overview. --Vay
Update 10/16/2009 - 12:15pm CT: I have updated the Level 45 Class Quest Items post to include the Rune-Keeper and Warden classes. --Vay
Update 10/15/2009 - 5:00pm CT: A section full of information on the Races of Middle Earth is now available. --Vay
Update 10/15/2009 - 10:45am CT: Trait sets for all classes are now posted: Burglars, Captains, Champions, Guardians, Hunters, Lore-Masters, Minstrels, Rune-Keepers, and Wardens. Also, a detailed listing of all the Legendary Books for every class is now posted. --Vay
Update 10/14/2009 - 1:00pm CT: I have added a very in-depth Traits section and overhauled the Virtues section. Enjoy! Smile --Vay
Update 10/13/2009 - 10:15am CT: I have added a full explanation and listing of all Fellowship Maneuvers under the Class Information topic. --Vay
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Number of posts : 96
Location : US - Alabama
Registration date : 2008-06-21

PostSubject: Traits   Wed Oct 14, 2009 11:42 pm

As you progress through the game, you will earn Traits. Traits are gained by completing Deeds, Quests and (occasionally) simply by leveling. Each Trait falls into one of four categories: Virtue, Class, Racial and Legendary.

The benefits of using traits range from small bonuses to your Skills and attributes to unlocking specialized abilities available only to your class. Many of the bonuses derived from Traits stack allowing you even greater benefits to your abilities. Traits can give you a huge advantage and your valuation of these traits will change as you progress through your career. Things like resistances and seemingly "weak" gains can mean the difference between success and failure in many encounters. As such, you will wish to collect as many of them as you are able to.

Equipping Traits
Although your character can earn dozens of different traits (see Trait Types below), you may only equip a limited number of traits at one time. Upon starting the game, you will not have any trait "slots" available to you. As your character gains levels, those slots will automatically open up one at a time, per the levels in the table below.

Once you have earned some traits you need to visit a bard to equip them. Bards can only be found in major cities (see bards for a list of names and locations). Speaking to the bard allows you to drag and drop your available traits into the available slots. Once you are satisfied with your configuration, you must confirm this configuration with the bard and pay a fee to finalize your changes. The fees vary depending on the level and desirability of the traits that you have changed or added.

There is no limit to the number of times you may change your equipped traits. Levels at which new Trait Slots become available:

Trait Status
Looking at your Traits panel (default key is 'j'), you can navigate through all Trait Types (Class Types are even broken down further in 3 sets, look at bottom for these additional tabs). Here are examples of the panels for a newly created character; all slots are locked in the Equipped Traits panel and all traits are not earned.

Equipped Traits





Notice that any icon can be hovered to see its description. As you start new deeds towards a trait (Earning), or once the deed is completed (Earned) or equipped, you'll see the panels changing :

Not earned (default)


Earned, not equipped


Trait Types
Every character has four types of traits that can be earned: Virtues, Racial Traits, Class Traits, and Class-based Legendary Traits.

Virtues give enhancements to all races and classes that improve the character's combat abilities (e.g., increase to power regeneration, or increase chance to evade damage). Most Virtues are acquired and improved on by completing Deeds, and all cost 1 25 to slot at a Bard, no matter what their rank.

Upon completing the introductory instance, your character will automatically acquire Deeds as her or she accomplishes different goals in the game. Most deeds are tiered; the reward for the first tier of a deed is generally a title; after that, each deed tier will award an increase to a particular Virtue. Virtues, once acquired, can be improved by completing additional deeds.
  • For a full list of effects given by every tier of every virtue, as well as the deeds that advance each virtue, visit the Virtues page.
  • For a full list of virtues by region, visit the Virtues page.
  • To learn which virtues will affect a particular stat or characteristic, check the Virtue effects table.

List of Virtues:


Racial Traits
Racial Traits are unique to each race. Most require you to defeat a specified number of certain mob type. The first slot opens up at level 13, which is also when you can begin working toward trait. Most racial traits will provide your character with a special skill or fast travel ability (e.g., Return to Rivendell). Racial Traits cost 22 50 to slot at a Bard.


Class Traits
Class Traits are unique to each class. You can begin working toward Class Traits as soon as you leave the Introduction Area and begin using your skills. Most Class Traits require that you use a certain skill a specified number of times, then the trait becomes available for slotting; the first slot opens up at level 15. A few traits require a Quest to obtain. Class Traits cost 11 25 to slot at a Bard.


Legendary Traits
Legendary Traits are based on the character's class and cost 101 25 to slot at a Bard. See the Class Trait pages for the a listing of Legendary Traits as well.


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